RogueJack: Roguelike BlackJack1.8 - App Store
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Publisher Description
Explore endless dungeons, discover monsters and beat them all in a game of 21. Collect weapons, defenses and the carcasses of your enemies while playing a fresh and interesting take on Blackjack.
RogueJack is a blend of old school adventuring that utilizes Blackjack (or 21) as its battle system. As you level your character, new rules come into play-like multiple cards to choose from and chances those cards will will be face up or face down.
Each monster in the dungeon has its own play style, when they hit, when they stop and if they keep their hole card hidden. Also, rogues will discover endless combinations of items, buffs, skills and attributes that will play out in unique and interesting ways.
Brought to you by Ponywolf, the studio behind the Apple Game of the Day, Knights of the Card Table. This game is easy to learn, hard to master and has countless hours of old school dungeoning in your pocket.
Version History Improved purchase and restore handling for cancellations, errors, pending purchases and timeouts.
Added run recovery when the app closes or is removed from memory. Runs resume from the beginning of the current floor.
Continuing after death now removes poison, fire and frozen effects.
Added continuous movement when holding a swipe.
Directional buttons are now hidden and disabled while swipe controls are active.
Fixed fire, poison and freeze weapon effects and their combat feedback.
Added localized messages for elemental effects, resistances and monster victories.
Fixed missing spaces in monster victory messages.
Increased status-message display time to 2.5 seconds. 1.8 Aug 9 Retro Visuals: Added a subtle CRT effect to dial up the classic retro atmosphere.
New Languages: Expanded localization with new translations, including Portuguese! We’ve also made it much easier to swap languages directly within the in-game UI.
Controller Support: You can now seamlessly navigate the main menus using your favorite controller.
Smoother Gameplay: Implemented various under-the-hood stability tweaks and quality-of-life improvements. 1.7.1 Jul 8 Various bug fixes 1.5.1 Jun 15 Fewer Ad Interruptions and More Reliable Ad Playback: Prevented duplicate ad triggers and improved callback logic
Streamlined Store Ratings: Updated and optimized the rating prompt system
Smoother Menu Transitions: Queued "Level Up" popups
Optimized Configurations: Updated with the latest platform guidelines for smoother performance on mobile devices. 1.5.0 Jun 9 Fixed PS4/PS5 controller support ("stay on A" bug)
New OS support update
Updated ad server to Google AdMob 1.4.1 12/21/2024 Network and OS updates
Additional controller support
Graphics updates 1.4.0 12/19/2024 21st Update-a-versary!!! New control scheme, bug fixes and user requested "worthless junk" is now 15% more worthwhile!
New stuff
~~~~~~~
Rapid Play, buttons repeat when held down
MFi Gampad Controller Support Added
"Reset Switch" to pull 50% of your gold and XP forward if you are caught too deep
Deepest floor, gold and XP autosave, even on app suspend
Hidden coins in 15% of "Worthless Junk"
Map generation improvements
Vending machine hints at whats inside (Thanks Tyler!)
Screen flash on burnt, frozen or poisoned
Indonesian translations updated
Fixes
~~~~
HOTFIX for possible lock on End Game
Fight after curing poison/fire issue fixed
Monsters won't fight for 1 turn after you level up
Possible lockup on quickly exiting level after Critical Hit
Keep exit out of hallways
Skeleton pushes back to floor 5
Make sure dialogs are always on top
5% more XP on Tombstone
Music volume wouldn't save if gamepad was used to set
Fix Killed By... bug 1.2.1 09/15/2020 Massive update! New control scheme, bug fixes and user requested "worthless junk" is now 15% more worthwhile!
New stuff
~~~~~~~
Rapid Play, buttons repeat when held down
MFi Gampad Controller Support
Added "Reset Switch" to pull 50% of your gold and XP forward if you are caught too deep
Deepest floor, gold and XP autosave, even on app suspend
Hidden coins in 15% of "Worthless Junk"
Map generation improvements
Vending machine hints at whats inside (Thanks Tyler!)
Screen flash on burnt, frozen or poisoned
Indonesian translations updated
Fixes
~~~~
Fight after curing poison/fire issue fixed
Monsters won't fight for 1 turn after you level up
Possible lockup on quickly exiting level after Critical Hit
Keep exit out of hallways
Skeleton pushes back to floor 5
Make sure dialogs are always on top
5% more XP on Tombstone
Music volume wouldn't save if gamepad was used to set
Fix Killed By... bug 1.2.0 09/14/2020 "Get Your Learn On" release. Added items and a Librarian class that give XP bonuses. Plus new fan-translated languages and various improvements!
Updates
~~~~~~
Added Librarian class and XP bonus sword & shield
Auto resize for text to keep it within visual bounds (mainly for translations)
Some junk are now water jars that can put out fires
Font updates for readability and extra characters
Added Hungarian language
Added Russian language
Testing machine translated Indonesian
Updated to Solar2D for builds
Fixes
~~~~
Potions may have healed before curing poisons
Fixed Floor "space" and room for all stats
Possible Fix for late level XP 1.1.9 07/15/2020 The "Let's Get Critical" release. Hit your way to 21 to do double damage in battle. Also added a few new items and bears (oh my!) Plus the usual amount of fixes and features.
* Hitting to 21 gives a critical hit
* Added "cooler" monster portraits
* The "Hands Tied" achievement fixed
* Swaps achievements renamed
* Made banner at bottom of cards also act as "stay"
* Added heat shield
* Shields now cure effects when swapped for
* Monsters freeze, burn, poison better
* Monsters move when you are frozen
* Monsters attack while hero is frozen
* Fixed face-up spiders 1.1.8 06/12/2020 The "Pardon our Dust" release. We swept up some dust and debris from adding more languages. Now that we're getting back to stable, we can start adding more requested features! 1.1.7 06/09/2020 Let's get local release! Added Español and Simplified Chinese languages translated by fans of the game. Hope to release more languages with each content release.
Updates
~~~~~~
Localization database of game text
Spanish
Chinese
Fixes
~~~~
'Error' text on +1 HP potion
Spelling issues crept back in English text 1.1.6 06/07/2020 Achievements! There's no better way to feel good about your self than a game telling you that your the best! You are the best, BTW.
We've also improved the UI, updated some of the code in the purchase flow and starting prepping the game for community sourced translations (more on that to come, but reach out if you'd like RogueJack in your native language.)
Updates
~~~~~~~
Achievements
Various UI Improvements
Code improvements in the purchase flow
Translations Prepped (none added) 1.1.5 05/30/2020 Legend of Phil release! A helpful player pointed out some little fixes that we thought would be wise to drop before our next big content release. Way to go Phil!
Fixes:
~~~~
"Big" Monsters not dropping enough XP
Key disappears too quickly
Possible lock up on death
Updates:
~~~~~~
Tap help improvements 1.1.4 05/14/2020 Legend of Phil release! A helpful player pointed out some little fixes that we thought would be wise to drop before our next big content release. Way to go Phil!
Fixes:
~~~~
"Big" Monsters not dropping enough XP
Key disappears too quickly
Updates:
~~~~~~
Tap help improvements 1.1.3 05/12/2020 Hide-a-Key and Seek Update! Hidden keys to unlock certain level exits awaits you. Other improvements abound!
Updates:
~~~~~~~
Visual stay/draw help
Possible locked exits
Fixes:
~~~~
Button focus improvements
Swipe improvements 1.1.2 04/15/2020 Housekeeping Update! More improvements to the swipe controls and we "slowed the roll" on monster movements when new monsters are discovered. You also get a little more XP from a tombstone than before. You're welcome.
Updates:
~~~~~~~
Keep monsters from moving on a "discover"
More delay between opening chests and monsters attacking
5% more XP on tombstone
Smaller swipe distance needed
Swipes start farther from the bottom of the screen allowing for a swipe for the OS 1.1.1 03/22/2020 Here Be Dragons Update! We listened and added some of our most requested features in this update.
Updates:
~~~~~~~
New items and monsters
(Dragons? I'll never tell...)
Option for swipe control
Bigger rooms, earlier on
Cutting edge lighting particles
Skip logo on touch
Skip intro animation after 2 views
Bigger, better gold piles
Better disarming sequence
Open extra chests via ad watch on free version
Fixes:
~~~~
Card visibility fix
Clean up monster outlines on cards
Stats fix
Possible fix for floating cards on restart 1.1.0 03/16/2020 Thanks to some helpful gamers we've squished the last of the bugs!
Bug fixes for post-kill freeze up
No more gold from vending machines 1.0.9 03/07/2020 Spaceman Update!
Updates:
~~~~~~
New Spaceman class (level 13)
New Android monster (floor 20)
New Blaster weapon
Fixes:
~~~~
Refactored monster death sequence
Mage class fix
Check for canceled hitStand() 1.0.8 02/26/2020 HOTFIX:
~~~~~~
Endgame could not trigger under certain circumstances
Updates:
~~~~~~
Blackjack insta-kill
Full heath potions
Cards on new layer above map
Move decor to bottom layer
Clean up wall gfx at later levels
Fixes:
~~~~
Finish on correct floor (not -2)
Make sure the max() XP is left on the deepest level
Check all transition.cancel() calls
Staff of blindness redoing its negative visibility effect
Hero looses poison color on hit
"Shield is broken" is broken on +2 shields
Any health dropped from vending machines goes off-screen 1.0.7 02/22/2020 Updates:
~~~~~~
Blackjack insta-kill
Full heath potions
Cards on new layer above map
Move decor to bottom layer
Clean up wall gfx at later levels
Fixes:
~~~~
Fix exit floor
Make sure the max() XP is left on the deepest level
Check all transition.cancel() calls
Staff of blindness redoing its negative visibility effect
Hero looses poison color on hit
"Shield is broken" is broken on +2 shields
Any health dropped from vending machines goes off-screen 1.0.6 02/20/2020 Some minor bug fixes from launch feedback, plus:
* Vending machines won't sell junk
* Cure potions drop instead of waste
* Dialog could have be cancelling all transitions
* Home button fix 1.0.5 02/17/2020 Some last minute bug fixes before release! 1.0.4 02/13/2020 Full release! Intro animation explaining what's going on and hopefully the last of the bug fixes. 1.0.3 01/18/2020
About RogueJack: Roguelike BlackJack
The company that develops RogueJack: Roguelike BlackJack is Ponywolf, LLC. The latest version released by its developer is 1.8.
To install RogueJack: Roguelike BlackJack on your iOS device, just click the green Continue To App button above to start the installation process. The app is listed on our website since 2026-10-14 and was downloaded 0 times. We have already checked if the download link is safe, however for your own protection we recommend that you scan the downloaded app with your antivirus. Your antivirus may detect the RogueJack: Roguelike BlackJack as malware if the download link is broken.
How to install RogueJack: Roguelike BlackJack on your iOS device:
- Click on the Continue To App button on our website. This will redirect you to the App Store.
- Once the RogueJack: Roguelike BlackJack is shown in the iTunes listing of your iOS device, you can start its download and installation. Tap on the GET button to the right of the app to start downloading it.
- If you are not logged-in the iOS appstore app, you'll be prompted for your your Apple ID and/or password.
- After RogueJack: Roguelike BlackJack is downloaded, you'll see an INSTALL button to the right. Tap on it to start the actual installation of the iOS app.
- Once installation is finished you can tap on the OPEN button to start it. Its icon will also be added to your device home screen.
Program Details
System requirements
Download information
Pricing
Version History
version 1.8
posted on 2026-10-14
Version History Improved purchase and restore handling for cancellations, errors, pending purchases and timeouts.
Added run recovery when the app closes or is removed from memory. Runs resume from the beginning of the current floor.
Continuing after death now removes poison, fire and frozen effects.
Added continuous movement when holding a swipe.
Directional buttons are now hidden and disabled while swipe controls are active.
Fixed fire, poison and freeze weapon effects and their combat feedback.
Added localized messages for elemental effects, resistances and monster victories.
Fixed missing spaces in monster victory messages.
Increased status-message display time to 2.5 seconds. 1.8 Aug 9 Retro Visuals: Added a subtle CRT effect to dial up the classic retro atmosphere.
New Languages: Expanded localization with new translations, including Portuguese! We’ve also made it much easier to swap languages directly within the in-game UI.
Controller Support: You can now seamlessly navigate the main menus using your favorite controller.
Smoother Gameplay: Implemented various under-the-hood stability tweaks and quality-of-life improvements. 1.7.1 Jul 8 Various bug fixes 1.5.1 Jun 15 Fewer Ad Interruptions and More Reliable Ad Playback: Prevented duplicate ad triggers and improved callback logic
Streamlined Store Ratings: Updated and optimized the rating prompt system
Smoother Menu Transitions: Queued "Level Up" popups
Optimized Configurations: Updated with the latest platform guidelines for smoother performance on mobile devices. 1.5.0 Jun 9 Fixed PS4/PS5 controller support ("stay on A" bug)
New OS support update
Updated ad server to Google AdMob 1.4.1 12/21/2024 Network and OS updates
Additional controller support
Graphics updates 1.4.0 12/19/2024 21st Update-a-versary!!! New control scheme, bug fixes and user requested "worthless junk" is now 15% more worthwhile!
New stuff
~~~~~~~
Rapid Play, buttons repeat when held down
MFi Gampad Controller Support Added
"Reset Switch" to pull 50% of your gold and XP forward if you are caught too deep
Deepest floor, gold and XP autosave, even on app suspend
Hidden coins in 15% of "Worthless Junk"
Map generation improvements
Vending machine hints at whats inside (Thanks Tyler!)
Screen flash on burnt, frozen or poisoned
Indonesian translations updated
Fixes
~~~~
HOTFIX for possible lock on End Game
Fight after curing poison/fire issue fixed
Monsters won't fight for 1 turn after you level up
Possible lockup on quickly exiting level after Critical Hit
Keep exit out of hallways
Skeleton pushes back to floor 5
Make sure dialogs are always on top
5% more XP on Tombstone
Music volume wouldn't save if gamepad was used to set
Fix Killed By... bug 1.2.1 09/15/2020 Massive update! New control scheme, bug fixes and user requested "worthless junk" is now 15% more worthwhile!
New stuff
~~~~~~~
Rapid Play, buttons repeat when held down
MFi Gampad Controller Support
Added "Reset Switch" to pull 50% of your gold and XP forward if you are caught too deep
Deepest floor, gold and XP autosave, even on app suspend
Hidden coins in 15% of "Worthless Junk"
Map generation improvements
Vending machine hints at whats inside (Thanks Tyler!)
Screen flash on burnt, frozen or poisoned
Indonesian translations updated
Fixes
~~~~
Fight after curing poison/fire issue fixed
Monsters won't fight for 1 turn after you level up
Possible lockup on quickly exiting level after Critical Hit
Keep exit out of hallways
Skeleton pushes back to floor 5
Make sure dialogs are always on top
5% more XP on Tombstone
Music volume wouldn't save if gamepad was used to set
Fix Killed By... bug 1.2.0 09/14/2020 "Get Your Learn On" release. Added items and a Librarian class that give XP bonuses. Plus new fan-translated languages and various improvements!
Updates
~~~~~~
Added Librarian class and XP bonus sword & shield
Auto resize for text to keep it within visual bounds (mainly for translations)
Some junk are now water jars that can put out fires
Font updates for readability and extra characters
Added Hungarian language
Added Russian language
Testing machine translated Indonesian
Updated to Solar2D for builds
Fixes
~~~~
Potions may have healed before curing poisons
Fixed Floor "space" and room for all stats
Possible Fix for late level XP 1.1.9 07/15/2020 The "Let's Get Critical" release. Hit your way to 21 to do double damage in battle. Also added a few new items and bears (oh my!) Plus the usual amount of fixes and features.
* Hitting to 21 gives a critical hit
* Added "cooler" monster portraits
* The "Hands Tied" achievement fixed
* Swaps achievements renamed
* Made banner at bottom of cards also act as "stay"
* Added heat shield
* Shields now cure effects when swapped for
* Monsters freeze, burn, poison better
* Monsters move when you are frozen
* Monsters attack while hero is frozen
* Fixed face-up spiders 1.1.8 06/12/2020 The "Pardon our Dust" release. We swept up some dust and debris from adding more languages. Now that we're getting back to stable, we can start adding more requested features! 1.1.7 06/09/2020 Let's get local release! Added Español and Simplified Chinese languages translated by fans of the game. Hope to release more languages with each content release.
Updates
~~~~~~
Localization database of game text
Spanish
Chinese
Fixes
~~~~
'Error' text on +1 HP potion
Spelling issues crept back in English text 1.1.6 06/07/2020 Achievements! There's no better way to feel good about your self than a game telling you that your the best! You are the best, BTW.
We've also improved the UI, updated some of the code in the purchase flow and starting prepping the game for community sourced translations (more on that to come, but reach out if you'd like RogueJack in your native language.)
Updates
~~~~~~~
Achievements
Various UI Improvements
Code improvements in the purchase flow
Translations Prepped (none added) 1.1.5 05/30/2020 Legend of Phil release! A helpful player pointed out some little fixes that we thought would be wise to drop before our next big content release. Way to go Phil!
Fixes:
~~~~
"Big" Monsters not dropping enough XP
Key disappears too quickly
Possible lock up on death
Updates:
~~~~~~
Tap help improvements 1.1.4 05/14/2020 Legend of Phil release! A helpful player pointed out some little fixes that we thought would be wise to drop before our next big content release. Way to go Phil!
Fixes:
~~~~
"Big" Monsters not dropping enough XP
Key disappears too quickly
Updates:
~~~~~~
Tap help improvements 1.1.3 05/12/2020 Hide-a-Key and Seek Update! Hidden keys to unlock certain level exits awaits you. Other improvements abound!
Updates:
~~~~~~~
Visual stay/draw help
Possible locked exits
Fixes:
~~~~
Button focus improvements
Swipe improvements 1.1.2 04/15/2020 Housekeeping Update! More improvements to the swipe controls and we "slowed the roll" on monster movements when new monsters are discovered. You also get a little more XP from a tombstone than before. You're welcome.
Updates:
~~~~~~~
Keep monsters from moving on a "discover"
More delay between opening chests and monsters attacking
5% more XP on tombstone
Smaller swipe distance needed
Swipes start farther from the bottom of the screen allowing for a swipe for the OS 1.1.1 03/22/2020 Here Be Dragons Update! We listened and added some of our most requested features in this update.
Updates:
~~~~~~~
New items and monsters
(Dragons? I'll never tell...)
Option for swipe control
Bigger rooms, earlier on
Cutting edge lighting particles
Skip logo on touch
Skip intro animation after 2 views
Bigger, better gold piles
Better disarming sequence
Open extra chests via ad watch on free version
Fixes:
~~~~
Card visibility fix
Clean up monster outlines on cards
Stats fix
Possible fix for floating cards on restart 1.1.0 03/16/2020 Thanks to some helpful gamers we've squished the last of the bugs!
Bug fixes for post-kill freeze up
No more gold from vending machines 1.0.9 03/07/2020 Spaceman Update!
Updates:
~~~~~~
New Spaceman class (level 13)
New Android monster (floor 20)
New Blaster weapon
Fixes:
~~~~
Refactored monster death sequence
Mage class fix
Check for canceled hitStand() 1.0.8 02/26/2020 HOTFIX:
~~~~~~
Endgame could not trigger under certain circumstances
Updates:
~~~~~~
Blackjack insta-kill
Full heath potions
Cards on new layer above map
Move decor to bottom layer
Clean up wall gfx at later levels
Fixes:
~~~~
Finish on correct floor (not -2)
Make sure the max() XP is left on the deepest level
Check all transition.cancel() calls
Staff of blindness redoing its negative visibility effect
Hero looses poison color on hit
"Shield is broken" is broken on +2 shields
Any health dropped from vending machines goes off-screen 1.0.7 02/22/2020 Updates:
~~~~~~
Blackjack insta-kill
Full heath potions
Cards on new layer above map
Move decor to bottom layer
Clean up wall gfx at later levels
Fixes:
~~~~
Fix exit floor
Make sure the max() XP is left on the deepest level
Check all transition.cancel() calls
Staff of blindness redoing its negative visibility effect
Hero looses poison color on hit
"Shield is broken" is broken on +2 shields
Any health dropped from vending machines goes off-screen 1.0.6 02/20/2020 Some minor bug fixes from launch feedback, plus:
* Vending machines won't sell junk
* Cure potions drop instead of waste
* Dialog could have be cancelling all transitions
* Home button fix 1.0.5 02/17/2020 Some last minute bug fixes before release! 1.0.4 02/13/2020 Full release! Intro animation explaining what's going on and hopefully the last of the bug fixes. 1.0.3 01/18/2020
Disclaimer
Official App Store Link
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